Discussioni generali
Glimmering airborne gold glitters signify the presence of semi-hidden checkpoints. Statues depicting old men in hunches show the way to the catacombs-like tunnels. The magically animated rock piles suggest an alternate dimension prison cell containing a mini-boss is somewhere close by. Elden Ring does this so effortlessly and at the level of a micrometer that you'll recognize yourself recognizing the body language of even the most innocuous enemies , and formulating counters without knowing exactly when you discovered that information.
Other critics have written about Elden Ring as slapstick, a sort of Arthurian legend meets Looney Tunes situation that births humorous moments that are constantly entertaining despite the games serious preoccupations. Much like the idea of letting your brain take some time to relax while laughing at Johnny Knoxville getting kicked in the nuts, granting yourself the freedom to develop the appropriate mindset is the very first step in truly embracing the entertainment that Elden Ring offers.
Accept that the game doesn't always play fair. Accept that its huge input buffer could at least once force you to consume a glass of cure potion even though you meant to dodge. Accept that you'll most likely get your ass kicked the minute you venture out of the initial area , because you, wearing only one piece of clothing and carrying only a small weapon, tried to face the mounted knight in the gloriously sparkling armor. Take the Elden Ring for what it is, for what FromSoftware has set out to accomplish without getting caught on the things it's definitely not. I can assure you that 90 percent gamers will experience a much better time with the game if you do. For the remaining 10, that's okay too.
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